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client Hasbro · School
year 2025
discipline Brand identity · Packaging · Game design
role Art direction · Design

Instable

A collective dexterity game where every move counts. The more you shake, the more you lose.

A platform suspended by strings that players must keep balanced while drawing increasingly awkward challenges. Three colours only, and a hand-drawn logo whose shaky silhouette says instability before you read it.

Instable — la plateforme en bois, ses poulies, les jetons et les cartes sur une table
Prototype — the full game on the table Wood, strings and pulleys
Instable box — front cover
Instable box — back cover
Packaging — front / back Cardboard box
Instable box mockup in context
Color palette
Typography — Paltime Solid and Stolzl Bold
Logo — animated variation Unstable motion
Challenge pictograms
Pictogram system — challenges 10 vector illustrations
Detail of the challenge cards
The 4 game phases
Detail of the mechanism
Overall view of the structure
Wooden pieces and cards
Platform suspended by pulleys
Game rules
The game with its carrying pouch
Final prototype — handcrafted Wood, fishing line, pulleys

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